A home grown New Jersey native, I studied computer science and computer graphics at an engineering school and somehow ended up doing cg, design and direction for television and film across the river in New York. Go figure.

I am currently Lead 3d at Shilo's New York office, a title I've had the honour of holding since its early beginnings. Over the course of the past few years, I've worn many hats. Lead Artist, Lead 3d, Lead Compositor, Art Director, CG Supervisor, Visual Effects Supervisor, Technical Director, Designer, Editor, CG Cinematographer, Previsualization Artist, IT Department, Photographer, Mattepainter, Writer, sometimes Hand Model, hopefully not Rotoscoper, occasionally Extra. In that time, I also established Shilo's 3d pipeline and helped redesign the file structure and workflow to better accommodate long- and short-format live action, editorial, multi-platform 3d, scalable multi-user composite and 2d animation.

I've had the great fortune to work with and learn from some amazing designers, directors and artists, creating my first Visual Effects shot for Sex and the City at age 19 over at R!OT Manhattan/Company3 and working with Shilo on it's Emmy Award-winning titles for Showtime's Huff fresh out of college. I like to see projects through from concept to completion, getting my hands dirty in all facets of the process, with a focus on concept, design, cinematography, editorial, lighting and compositing. Aside from commercial work, I am focussing on more narrative driven short films both animated and live-action and am always looking for ways to blend my love of design with my passion for the environment. Feedback is greatly appreciated and I'm always up for collaboration, so please feel free to drop a line.


christopher@mrfung.net






© 2009 christopher fung